Last post I looked at the motivation for writing asynchronous multiplayer games on top of Firebase. This post I'll sketch an outline on how to actually do it.
The first thing to consider is that we now have two notions: The
Since the social web started to expand, asynchronous multiplayer games seems to really have taken off. So my immediate question is obviously, can I do that on Firebase? And the short answer is: of course. For the long answer, please
Now we have released a candidate for script support in Firebase! This is something we're very excited about as it means no more Java (unless you want to of course, old hands like me aren't likely to change in a
I've always wanted to add dependency injection support to Firebase, and today we released a candidate for Guice! And if you ask me, it's very cool indeed.
The documentation is a bit sparse at the moment, but can be found on