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February 2012

In a series of posts we’ll do “Firebase From Scratch”, an introduction to Firebase and its concepts and ideas. Hopefully, reading this series will give you a firm grasp of what Firebase is and what it can do.

When it comes to the server code in Firebase, we divide it into three different things, three different artifacts which all have different responsibilities. In the last episode (see "A Maven Interlude") we kind of skipped past them, but let's take a closer look shall we?

In a series of posts we’ll do “Firebase From Scratch”, an introduction to Firebase and its concepts and ideas. Hopefully, reading this series will give you a firm grasp of what Firebase is and what it can do.

Actually, I lied in the last section: We won't talk about the server game implementation here. Instead we'll take a quick peak at Maven and how Firebase uses it. If you plan to roll your own using Ant or other tools, this is probably good for you to know anyway.

We're closing in on Firebase 1.8 and the question everyone want to know the answer to: is it smoking? is it hot? And now we have an answer, read on for you performance test fix: Firebase 1.8 Web Socket Performance.