This has been the starting point for many meetings, someone has a refreshingly new idea for a game (social or money-based) and wants to offer it to the world. More often than not the idea is interesting and full of potential, but of course, between the idea and the smashing Zynga-esque success there is some uncharted territory. And beware: Because here be dragons!I have a great idea for a game!
Recently I ranted about non-productive tasks that can divert focus away from the developer and seriously hamper the effectiveness in your project. As an extension of that discussion I would like to propose a new rule - the 30 second rule: Any process that takes longer than 30 seconds to run, must be fixed.
Implementing a poker network is a very expensive project to undertake. There are many barriers to overcome; development, license(s) and player liquidity just to mention a few. The cost and effort involved has proved to be prohibitive to new actors on the market, leading to a fairly stale and static playing field. But does it have to be this way? In this article I will discuss an idea on how to start and scale up a poker network without the enterprise big bucks. Building a low cost poker network from scratch:
- Use open source products
- Don't use real money
- Iterate and find a model that attracts players
- Evolve into a real money network
Just the other day a colleague of mine started a small rant of how little time in a development project that was actually writing & fixing code. I think the final crescendo was a Tweet that read: "My dream is simple. One day, developers can spend their time on actual development.." It seems that developers don't riot in the street, they post a message on Twitter or Facebook. Anyway, the nerd-rage was released and so we went back to our tasks as usual.