Last post I looked at the motivation for writing asynchronous multiplayer games on top of Firebase. This post I'll sketch an outline on how to actually do it.
The first thing to consider is that we now have two notions: The
Since the social web started to expand, asynchronous multiplayer games seems to really have taken off. So my immediate question is obviously, can I do that on Firebase? And the short answer is: of course. For the long answer, please