Cubeia Firebase comes with a very good High Availability support right out from the box: a Firebase cluster aren't supposed to drop any events at all within reasonable, pragmatic, boundaries. For reference, our release testing is loading
We've just patched the Firebase Guice Support to 1.1.1. This patch contains a single bug fix: If you configure your game to use a table listener, this listener needed also to be a tournament table listener previously. But no more!
We've posted a new performance investigation here. In it we're looking at how "singleton" servers scale up in Firebase 1.7 Enterprise Edition. And the answer: It smokes!
We loaded 40 000 poker players on a 3 node cluster of cheap so