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Our social poker network is now up and running in beta mode. We have been hard at work the last couple of weeks to react to the feedback we have been getting from our players and operators. If you are


Would you want some cloud with your game server?
Cubeia Firebase was initially build for real money gambling and for deployment on dedicated hardware. It makes sense to control your hardware when you're dealing with monetary systems but as gambling focus has shifted the last couple of years towards social gaming cloud based deployments makes much more sense. In this article we'll present Cubeia Poker running on Amazon AWS and our initial load tests and evaluation.

Most of the times when working with online games we run into the need to persist data that is produced by the games. This can be anything from hand history to game state to audit trails for remote calls to other systems. But what they usually have in common is that it is high volume writes, hardly any updates, some reads and that the data has large variation in what we need to store even if it is within the same context. That last part about the data having variations is what makes this interesting. Take hand history for instance, we want to save events that are executed on a Poker table. On a Poker table many things happens - player join and leave the table, bets are made, cards are dealt, players get more chips etc. etc. These individual events might have a very different set of attributes; a raise will be type of action (i.e. raise) and an amount, but a player making a buy in will have completely other attributes. So how can we best solve this with the lowest complexity?

We are quickly moving forward with our HTML5 support and are now proud to make our complete poker network demo with an HTML5 prototype client publically available! You can grab the demo here: Download, unzip and run startup.bat (the demo only