For some reason I can't seem to comment at the moment. So if you're experiencing problems, please bear with us.
In the last post, netsql asked about action script support (as upposed to Flex) for Firebase, and I'll post my answer
As I was surfing along the other day it struck me that one of the coolest things about Firebase Community Edition is how incredibly fast you can get going. Do you think the title is a boast? Well, in a
So, we've released Firebase Community Edition. Now there's a Java game server which is open source and available to be used. Now what?
Well, here's what! There's a couple of things we'd like to get out of the door immediately and
So if you write your game with Firebase Community Edition (FCE), what happends then? After all, writing a nice game and getting players is only the first step on the journey. Well, basically this is what we're thinking (and the
So what can you expect from the Community Edition (FCE)? Here's a basic rundown:
It'll be free and open source under the AGPL license. This means you can use, modify and even redistribute it to your hearts delight. However, you can't