Cubeia Firebase 1.9.0
Today we release Firebase 1.9.0-CE (and of course also EE for our enterprise customers). It's been 6 months since 1.8.0 and we've been using 1.9 internally for approximately 2 months now, including within a very active development project. This release can be described in two acronyms: JPA and JNDI. By adding JNDI within the server and removing JPA we've made it significantly easier to actually use JPA. The king is dead! Long live the king!
Released: Firebase 1.7.3 Community Edition
We've now release Firebase 1.7.3-CE, so what's up with that? Well, there's a few of bug fixes, but the main feature is
Asynchronous Games in Firebase; pt II
Last post I looked at the motivation for writing asynchronous multiplayer games on top of Firebase. This post I'll sketch an outline on how to actually do it. The first thing to consider is that we now have two notions: The
Asynchronous Games in Firebase; pt I
Since the social web started to expand, asynchronous multiplayer games seems to really have taken off. So my immediate question is obviously, can I do that on Firebase? And the short answer is: of course. For the long answer, please
Script Support in Firebase
Now we have released a candidate for script support in Firebase! This is something we're very excited about as it means no more Java (unless you want to of course, old hands like me aren't likely to change in a
Guice Support in Firebase
I've always wanted to add dependency injection support to Firebase, and today we released a candidate for Guice! And if you ask me, it's very cool indeed. The documentation is a bit sparse at the moment, but can be found on
Problems with Comments + Flash
For some reason I can't seem to comment at the moment. So if you're experiencing problems, please bear with us. In the last post, netsql asked about action script support (as upposed to Flex) for Firebase, and I'll post my answer
Write a multiplayer game in 10 minutes or less!
As I was surfing along the other day it struck me that one of the coolest things about Firebase Community Edition is how incredibly fast you can get going. Do you think the title is a boast? Well, in a
Firebase CE – What’s next?
So, we've released Firebase Community Edition. Now there's a Java game server which is open source and available to be used. Now what? Well, here's what! There's a couple of things we'd like to get out of the door immediately and
FCE: The Upgrade Path
So if you write your game with Firebase Community Edition (FCE), what happends then? After all, writing a nice game and getting players is only the first step on the journey. Well, basically this is what we're thinking (and the